RoV has been hit by Nerf!!

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Hello all lovely RoV friends. Today we’re going to talk about the rebalancing part. That must have been up on a regular basis. Issue dated June 3, 2021. Let’s go see it now. That there are some improvements and changes. But let me tell you at the outset that Zill ‘s  Main fans are going to be bum because this patch has already been given to him.

Abyssal Dragon RoV

Alright, let’s start with the dragon balancing part. The important thing to be adjust As for the dragon, it is the money we get from killing dragons.

  • Adjusted the base amount from 60 to 50.
  • The amount increase over time, originally 5%, has been adjusted to 3.5%.
  • The objective was that killing the Abyssal Dragon was quite an advantage. to the team that has an advantage from the beginning
  • Both in terms of finance and the issue of Buff.
  • In the future, the developer Said that he would like to adjust the compensation part. To the team that can kill dragons while at a disadvantage as well.
  • They try to solve problems. Let the disadvantage side not be pressed too hard

 Riktor RoV

  • Let’s take a look at Riktor , our assassin hunter.
  • was heavily fine in the Ultimate section  that normally. Must cause the enemy to apply a symbol the first time. to count the damage after that
  • which will remove this ability mechanism
  • and replace with The enemy’s  Ultimate ‘s  Riktor   within a specified period. Enemies will also be able to mute.
  • Different from the first type that has to be Ultimate  in the first time. to meet the conditions
  • It makes it easier for Richter to play Riktor  .
  • Posture bombs  DMG from  Ultimate ‘s  Riktor  that is adjust 200/350/500 (+0.8  the Physical Attack, ).


  • Zill has been upgraded in the last patch that he has a rather cheating condition. is that the damage is unlimited.
  • Damage to monsters made  Zill  quite an advantage in the middle game and end game.
  • Zill is  now subjected to this new DMG limitation to be more balanced.
  • His  passive is a percentage of damage against wild monsters. Will be limited to a maximum of 2000 DMG  (in the past, there was news about the Dark Slayer falling 55)


  • Adjusted the ability in the regeneration part.
  • Because Explosive Shield phantom power  usually causes  Arum to  have too high a recovery early in the game.
  • And this ability will also go up from the middle of the game to the end of the game.
  • causing  Arum  to have this ability downgraded.
  • By Passive will reduce reconstruction HP when attacking a Hero. 
  • to 5 (+2 Per Level ) (+0.4 Magic Attack )(+3% of Max HP )


Quite an advantage in terms of long attack range , so this patch has reduced the range a bit.

  • The Skill 1 term  the Skill : 9 meters down to 8.5 meters.


  • Skill 1 damage adjusted to 150/165/180/195/210/225
  • Cooldown to 8/7.7/7.4/7.1/6.8/6.5 seconds.


  • Damage Reduction and enhanced mobility from  Ultimate.
  • Make Airi survive well to a certain extent. thus removing status nullification from  Ultimate.


  • Skill 2 Damage 325/385/445/505/565/625 (+0.6 Magic Attack )

How is it, friends, with the balance of this time, 7 heavy ones will be this Zill that has just emerged for a short time, the fans may be thrilled as well. . . . . . . . . . . . . . . . . . . . . . . . . . . . But it’s fine not to cheat too much with the DMG Zill -based Max HP makes the Dark Slayer with HP enormous earlier fell to a bar, it is considered to be the danger of Zill to do that. yes sir